Wondrous Item, very rare
Fires the spell 'Magic Missile' at 7th level. All missiles hit with-in 5ft of each other. Missiles are not controlled by player, they go straight out the barrel. 5 charges at first, then the player must recharge the weapon. To recharge the weapon the player must take a long rest while infusing magic into weapon. The weapon then gains 1d4 +1 charges.
- Talk to DM about "Hit/DC".
- Suggested: Follows Ranged Weapon rules, with proficiency in "Crossbow, Heavy" counting as proficient with this weapon.
Notes: 5 charges at first, then the player must recharge the weapon.
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