The first symbiote, All-Black was manifested from the shadow of the evil deity Knull and tempered using the divine power of a slain Celestial.
You gain + 1 to attack and damage rolls made with this magic sword.
Sentient: All-Black is sentient and possesses a malevolent will of its own, though it was subservient to its creator Knull and seeks to carry out his agenda of purging all life from the universe, especially the gods. Like other symbiotes, it is capable of communicating with its hosts and seeks to corrupt them.
Curse: You can not unattune to this sword normally. A spell that can remove curses such as Greater Restoration can break your attunement to this weapon.
While attutned to this sword you gain the following properties:
You gain + 4 to your Strength Score, which can exceed 20 but not 30.
The first time your hit points would be reduced to 0 you can choose to have them drop to 1 instead. This property can only be used once per long rest.
As a bonus action you can speak this swords command word causing black tendrils to wrap around it. On a successful hit made with this sword deal an additional 2d8 necrotic damage. The tendrils remain until you speak its command word again, the sword is dropped, or put away.
This sword has 6 charges. It regains 1d4 + 2 expended charges daily at dusk.
While holding this sword you can expend some of its charges to use the following properties: Dark Energy Blast: A blast of purple energy streaks from the tip of this sword toward a creature you can see within 120 feet. Make an attack roll against the target. On a hit, the target takes 3d10 necrotic damage (Action, 1 charge). Regeneration: A purple energy pulses from the blade. Make a weapon attack roll with this sword against a target within 5 feet of you. On a hit you heal for half the damage dealt (Action, 2 charges). Symbiote Wings: This sword changes form into black tendril like wings which wrap themselves around your back for 1 minute. You have a flying speed equal to your walking speed and can hover. You can not make attack rolls with this sword while in this form, nor use any of it's properties that require expending a charge. You can dismiss these wings at any point (Free Action), landing gently on the ground as they revert back into a sword (Action, 3 charges).
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Art by JoelCodina on deviantart, Damage, Buff, Movement, Utility, Combat, Shapechanging, Cursed, Sentient, Versatile, Sap
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