Alana pulls out a short length of steel, about a foot long. She whispers a word to it, and two long blades erupt out of the side.
Hidden in Plain Sight: This weapon appears like a metal rod until the command word is spoken to it ("tévië"). When it is hidden, it takes a DC 15 Arcana check or DC 17 Investigate check to realize it can be activated.
Two Blades: When you take the attack action and make a two-handed attack with a double-bladed scimitar, you can use a bonus action to make a melee attack with the blade at the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals slashing damage.
This ends with death
Chosen Target: At the start of any encounter, mark one creature you can see as a bonus action. You gain advantage on all attacks against that creature. When you reduce that creature to 0 hit points, you regain hit points equal to 2 [hit dice]. You may not mark another creature until you take a short rest.
Retribution: If you can see your marked target, you challenge them to a duel as an action. Until one of you dies, you are locked in solo combat.
Any creature that is in between you and your target takes 2d4 magic bludgeoning damage and is pushed 15 ft (ignores immunities). If it's movement is interrupted, the creature and whatever it collided with take an additional 2d8 bludgeoning damage and are stunned and knocked prone (if applicable).
Any creature attempting to move in between you two or make a melee attack against either party suffers the above effects. Any creature attempting to make a ranged or spell attack against either party misses, takes 1d4 psychic damage, and is stunned for one round.
After one round, you and your target phase out of this plane of existence. You cannot be targeted by any attacks unless those attacks also phase. Creatures may freely travel between and through you and your target.
When you kill your target, reduce your constitution and strength by 1d4, and take 2d4 psychic damage. You may not use this ability until two long rests.
The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it.
Special. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.
Notes: Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Advantage: Melee Attacks, by an elf or half elf who has experienced a great wrong., Damage, Combat, Special, Two-Handed
Comments