A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze.
You have a +2 bonus to attack rolls and damage rolls you make with this magic weapon, which has the finesse weapon property. When you hit with it, the target takes an extra 1d6 lightning damage.
Air Mastery. You gain the following benefits while you hold Windvane:
- You can speak Auran fluently.
- You have resistance to lightning damage.
- You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane can’t be used this way again until the next dawn.
Realized Self: Zypher Windvane has 3 charges. You can expend one charge and cast a 2nd-level Alter Self Spell targeted towards yourself. Zypher Windvane regains 1d3 charges daily at dawn.
Song of the Four Winds. While inside an air node, you can perform a ritual called the Song of the Four Winds, using Windvane to create a devastation orb of air (see the devastation orb description for the time and cost of the ritual). Once you perform the ritual, Windvane can’t be used to perform the ritual again until the next dawn.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Weapon Property: Finesse, Damage: Lightning, Language: Auran, Resistance: Lightning, Damage, Buff, Combat, Thrown, Versatile, Sap
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