This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells: Animal Friendship, Speak with Animals and Animal Messenger. For 1 charge, you cast the lowest version of the spell. You can increase the spell slot level by one for each additional charge you expend.
Amphibian Allies. The only beasts you may use these spells on are amphibians.
Taping Tadpoles. You can use a bonus action to hit an amphibian with the wand and evaporate them into mist. This mist is absorbed by the wand and traps the beast within. The wand can hold 500 beasts of varying size and can only be released by speaking the command word "anuran." You may determine the amount of frogs released and which ones.
Notes: Advantage: Animal Handling, Advantage: Nature, Spellcaster, Control, Buff
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