This weapon give a +1 to attacks and damage rolls. You can use a bonus action to speak this magic sword's command word, causing either flames or lightning to erupt from the blade. The flames shed bright light in a 40-foot radius and dim light for an additional 40 feet while the lightning will shed only dim light up to 20 feet. While the sword is ablaze, it deals an extra 2d6 of the specific element damage to any target it hits. The rapier will be encased in the element until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Arcane Smite
When you hit with this weapon you can will the a surge of arcane fire and lightning to erupt from this weapon. You will do 4d6 of fire damage and 4d6 lightning damage to the target. You can use this feature once per long rest without any side effects. It this ability is used a second time in the same day you must succeed on a Charisma saving throw of DC 10. After which each consecutive use the DC will increase by 5. On a failed save you take half of the damage you did to the target and the weapon turns in to a simple +1 weapon till you finish a long rest.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Fire, Damage: Lightning, Bonus: Magic, Bard, Damage, Combat, Finesse, Vex
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