You gain a +1 to Attack and damage rolls with this Warhammer.
If attuned to this Warhammer, you can add an extra damage die to critical hits scored with this Warhammer.
A creature that survives a critical hit by this Warhammer must make a DC15 CON save or be knocked unconscious.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Unconscious, Attunement Optional, Versatile, Push
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