The Bands of Friendship are red rings, engraved with runic symbols referring to the Power of Friendship. A single Band of Friendship will not work on its own, at least one other Band attuned to an ally is required. The Bands' magic is designed in such a way that it will seek out other bands.
If a Band that is not tethered to the attuned Band is within 100 feet of it over the course of a week, the Bands will form a tether to each other. A tether in progress will break when the two Bands are farther than 100 feet for more than a day. Tethered Bonds will lose their tether after 1 month of being more than 50 miles apart.
When two or more Bands of Friendship are tethered to each other, the attuned has 3 charges that can be used to do the following to any of the tethered Bands within 60 feet. These recharge after a long rest.
- Using the spell's casting time, cast a spell with the range of touch on one of the attuned allies.
- Using a Bonus Action, give an attuned ally 1d4+Proficency Bonus HP
- Using a Bonus Action, give an attuned ally 1d4+Proficency Bonus to their next Attack Roll, Ability Check, or Saving Throw.
Note: Each ring only has three total charges, regardless the amount of tethered Bands. Using a charge from Band A to Band C will still leave only 2 charges left for A to use on B, C, or D. The charges of each ring are tied to the individual ring, so in the above example B, C, and D will still have 3 charges while A has 2.
Notes: Buff, Jewelry
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