You have a +1 bonus to attack and damage rolls made with this magic weapon.
Rage. As an action, you enter a state of primal ferocity. While raging, you gain the following effects:
- You have advantage of Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
- You are unable to cast or concentrate on spells.
- You cannot be regain hit points by magical means.
Your rage lasts for 1 minute, and only ends early if you are knocked unconscious.
Once you have raged, you must finish a long rest before you can rage again.
Proficiency with a War Pick allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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