The Banner of the Writhing Night is the battle standard of Dendar's Champion. It struck terror into those striving to prevent the consumption of all in histories forgotten. Its discovery and unfurling would hail the return of the Writhing Night and mark the coming of the Worldeater.
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a long banner that is 3' wide and 30' long of black shimmering cloth that ripples and writhes in serpentine fashion when unfurled to its full length even when it is the wind is still. When fully unfurled any that can sense the banner are stricken with fear as the Worldeater's sigil consumes itself in writhing motion with each ripple of the banner's motion. Its full malevolence is felt at the range of each individual's sensory range (vision) even if the Banner itself cannot be seen by that individual (due to darkness, obscurement, or physical barrier blocking sight), The effects are not blocked by solid objects thus an individual in a building with 60' Darkvision within 60' of the Banner that cannot see the Banner must still save vs Fear. All those in range must make a DC 15 WIS save to avoid the Frightened condition.
When unfurled, the Bearer should roll a d4. Upon rolling a 1 a portal to another plane of existence is opened in the banner. To those farther away it appears as if Worldeater itself is trying to come through the portal and consume the world and it appears that Worldeater is pulling the world in and consuming it. Once a portal is opened, the portal stays as long as the banner is unfurled. Once it is refolded, a portal cannot be opened again for 1d4 days.
Those within 30' of the banner are potentially pulled into the portal, being transported to another realm. The open portal alters the surrounding air, creating strong winds that all move toward the portal. The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
Those within 30' of the Banner must resist (DC 18 strength) to avoid being pulled through the portal. Huge or smaller creatures must make a Strength check (DC 18) to avoid being pulled into the portal if entering the sphere. On subsequent rounds, creatures that remain must make a strength check at the start of their turn to avoid being pulled into the portal. Loose objects (i.e., those not worn or carried) are also pulled into the portal. Objects that weigh up to 1,000 pounds, if the object isn't being worn or carried, automatically move into the portal from any direction. If the object is worn or carried by a creature, the Bearer can make a contested ability check (INT) against that creature's Strength check. If Bearer succeeds, the object is torn away from that creature and it is pulled into the portal. This takes the Bearer’s action.
The Bearer of the Banner of the Writhing Night is the anchor and thus considered part of the Banner and is immune to the Banner's effects. The bearer is that being that unfolds the Banner attaches it to some pole and raises it so it can unfurl to its full majestic length. It is not considered unfurled unless it is attached and raised. Whilst the banner is unfurled, the Bearer is immune to fear, paralyzation, and poison (i.e., cannot be frightened, paralyzed and poisoned conditions). When the portal is opened, the Bearer is immune to the portal's effects as well as the general effects of the Banner.
Notes: Frightened, Paralyzed, Poisoned, Teleportation
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