Weapon (scimitar), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Once attuned to this sword, you cannot willingly part with it. If the sword is removed from your person you become fully incapacitated until the sword is returned to you. 

This sword has 3 charges - when you hit on an Attack roll, you may expend one charge to roll 3d6 necrotic damage. You must also roll 1d6 to determine which of your stats (1 Strength, 2 Dexterity, 3 Constitution, 4 Intelligence, 5 Wisdom, 6 Charisma) will be decreased by 1d4. One instance of this decrease by 1d4 may be undone with a Greater Restoration, but it must be done within 24 hours of it taking place or it will be permanent.

Should any of your core stats be reduced to 0, please refer to your DM for further complications. 

All charges return after a long rest.

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
11/21/2021 4:13:39 PM
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Item Tags: Damage Combat

Thalia_Amongst_the_Thorns

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