You gain a +2 to damage and attack roll Sith this magic weapon.
Vault Breaker (2/Long Rest): As a bonus action, you can dash up to 15 feet in a direction of your choice and make one attack with the Gauntlets against a creature or object you dashed towards. If you hit a creature, you may attempt to shove them as part of the attack. If you hit an object, you deal damage as a Siege Monster (double damage towards objects and structures).
Excessive Force (6/Long Rest): As a bonus action, you empower the gauntlets with your choice of Fire, Cold, Poison, Lightning, or Acid damage. Your next attack deals an additional 1d12 damage of this type.
Blast Shield (2/Long Rest): As a reaction, you can cast Shield. If you block an attack from a creature within melee range this way, you may make an attack against them as a part of your reaction.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Replace Damage Type: Bludgeoning, Bonus: Magic, For Excessive Force, Heavy, Two-Handed, Graze
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