This magical hand crossbow comes with a matched empty quiver. You can use an action to place any nonmagical ammunition or a nonmagical weapon with the thrown property (the weapon must deal at least 1 damage) in the quiver. The quiver is an extradimensional space that will fit any weapon or ammunition that is put in it, but it may only contain one weapon or piece of ammunition at a time. If another is attempted to be placed inside while there is one in the quiver already, it will be unable to fit. You may remove the previous item inside the quiver as a part of the action used to place a new one in it.
While there is a weapon or piece of ammunition inside the quiver, when the crossbow is pulled back it will magically be loaded with a copy of that item. The crossbow will magically adapt itself to fit whatever item is to be loaded into it, allowing it to fire spears as easily as sling bullets or regular bolts. The damage dice of the fired weapon will always be 1d6 regardless of what item is fired, though the type of damage dealt will match the fired item. The item fired loses any other properties it has, they will either be nullified or changed to something harmless.
The attack and damage roll will apply all normal bonuses and penalties that would apply to a normal crossbow.
Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Ignore Weapon Property: Loading, Hand Crossbow Only, Damage, Combat, Ammunition, Light, Loading, Range, Vex
Previous Versions
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11/9/2021 1:57:38 AM
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32
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0
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Coming Soon
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11/21/2021 5:00:49 PM
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5
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0
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1.1
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Coming Soon
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11/21/2021 5:57:52 PM
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5
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0
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1.2
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Coming Soon
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