Wand, uncommon

This wand has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to shoot beam of crackling energy toward a creature within range (120 ft). Make a  +5 ranged spell attack against the target. On a hit, the target takes 1d10 force damage.

The wand creates more than one beam when you expend additional charges: two beams (3 charges), three beams (6 charges), and four beams (9 charges). You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

The wand regains 1d8 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Notes: Damage, Combat

Item Tags: Damage Combat

Xyrlian

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