While wielding this dagger, you have a +2 bonus to attack and damage rolls made with this weapon, and you have advantage on all Stealth checks. In addition, whenever you score a critical hit against a creature with this dagger, the creature must make a DC 17 Constitution saving throw, taking 3d8 poison damage on a failure, or half as much on a success. Once you use this property, you can't use it again until after you finish a short or long rest.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Advantage: Stealth, Finesse, Light, Thrown, Nick
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