Potion, common

This sticky, adhesive fluid, draws heat from the surrounding area when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s frost as an improvised weapon. Alternatively, you can spend an action applying to a weapon or ammunition to be used on the next attack (it remains on the object for up to 30 seconds.)

On a hit, the target makes a STR check (DC10). On failure, the creature takes 1d4 cold damage and is slowed until the end of their next turn. 

Notes: Damage: Cold, Crafting Alchemist’s Frost is possible for anyone proficient with Alchemist's Supplies, access to said supplies, and 25 gp worth of appropriate alchemical raw materials per dose.

Lavindc

Comments

Posts Quoted:
Reply
Clear All Quotes