A heavy wicked blade built for heartless monsters that fill Darguun's infantry.
The greatsword is cursed made to ensure that those who wield it fight ferociously to the end. Non-elves who attune to the greatsword benefit from brutal extra critical hit damage above and beyond the standard critical hit. The sword magically attacks to always inflict maximum damage.
Curse:
- The wielder must always finish a battle. The wielder cannot stop fighting until the opponent or wielder is unable to fight. Refusal by the wielder forces the sword to magically control the wielder to fight.
- If the greatsword is disarmed or away from the attuned user, the attuned user must spend their action doing what they can to reacquire the sword. If asleep, the attuned user will be magically awakened.
- The wielder may never choose to inflict non-lethal damage.
The greatsword may be unattuned with a Remove Curse
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Strength greater than 13, non-elf, Damage, Cursed, Heavy, Two-Handed, Graze
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