This experimental pistol was created in the Izzet League of Ravnica's Laboratory of Plasma-Dermatology. It condenses ambient arcane energy, and can fire it as a shot of pure magic. Due to the slightly varying properties of every realm's arcana, in any universe other than the one it was made in, this weapon has a Misfire score of 2.
Recharge. The weapon starts with a maximum charge of 4. After it is fired, it will instantaneously start gathering ambient arcana, recharging at a rate of 1 burst per 10 seconds. If the weapon's damage die is a d4, any arcane spell cast within 15 feet of the pistol will instantly recharge 1 shot. If the weapon's damage die is a d6, it can only be recharged by arcane spells of level 3 or higher. If the weapon's damage die is a d8, it can only be recharged by arcane spells of level 5 or higher. If the weapon's damage die is a d12, it can only be recharged by arcane spells of level 7 or higher.
At 5th, 10th, and 15th levels an Artificer upgrade it to hold 1d4 more charges maximum. If the roll is a 4, the Artificer also decreases the pistol's Misfire score by 1 in every universe.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm.
Arcane Understanding. If you also have proficiency with firearms, proficiency in the Arcana skill counts as double proficiency with this weapon. Also, at 4th, 9th, and 14th level, an Artificer can upgrade this pistol in one of two ways: increase damage die by 1 and add 1 damage die OR add 3 damage dice of the extant type.
Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Radiant, Twice Proficiency: Arcana, Stunned, single arcane spell, cast while holding the pistol, Damage, Combat, Artificer, Loading, Range, Ammunition (Firearms), Vex
Previous Versions
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11/27/2021 12:09:59 AM
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1.0
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Coming Soon
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