Weapon (shortbow), legendary

his magical weapon is infused with the essence of a the Great Amethyst Dragon Azeritat who created it for a friend forgotten long ago. In its natural state it resembles a two foot rod about two inches in diameter of translucent luminous purple crystal like the first light of morning, but also deep indigo like last light of night, wrapped in sooty black metal. Upon close inspection the rod is adorned with Adamantine Runes in ancient Draconic. Once you awakened (attuned) can transform into one of two beautiful weapons, Twilight a floating array of purple crystals with indigo lines of force tying it together into a mystical short bow with the fires pink purple bolts of force the color of sailors fear, or Dawn, a double bladed scimitar with two jagged blade of purple crystals bound together by starlight that flare pink when cover in blood. Dawn is a double scimitar with the finesse, special, and reach (10 feet) properties. When you hit with Dawn, it deals 3d4 Force damage instead of slashing, and you may make a bonus attack for 2d4 force damage. When you hit with an attack roll using Twilight, the target takes 2d6 force damage instead of piercing damage.  Azeritats can instantly transform into any one of these states with no command required by the user. It also deals an extra 1d6 force damage whenever you hit a Aberration.  Should you hit an aberration with it you instantly knows it resistances, immunities, and vulnerabilities.  The user can sense the slumbering will of Azeritat when the user attunes to it at first, it may have additional unknown powers should it awaken.

If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Force, Damage: Force, Replace Damage Type: Force, Ammunition, Range, Two-Handed, Vex

Emdgin28

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