Wondrous Item, legendary

At first this apparatus appears to be a large well engraved copper statue of a dragon, but inspecting under its right wing reveals a small door that can be entered, inside is a small sitting area, engine room and storage area with a crawl space going to the head,

Armor Class: 20
Hit Points: 200
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic

To be used as a vehicle, the apparatus requires one pilot, and one co pilot who also works with the 10 levers surrounding the walls, the main pilot sits in there chair and navigates the dragon with two large levers on a ballpoint, these also have large buttons on the top of them that fire the cannon, above the pilot there is a small viewing glass that when put down, can let the pilot see out of a small window on the nose of the dragon, While the apparatus's hatch is closed, the compartment is airtight.

the two large levels infrount has a button on each, the left one primes the weapons and the right shoots it, press them both down at the same time to shoot as soon as possible 

A creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.

Apparatus of the Dragon Levers

Lever Up Down
1 Legs, wings tail extend, allowing the apparatus to walk and fly Legs, wings and tails retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed.
2 Forward window shutter opens. Forward window shutter closes.
3 Side window shutters open (two per side in head and body). Side window shutters close (two per side in head and body).
4 The dragons weapon changes to a force cannon
+10 to hit, Range 300ft, One target, Hit: 18 (4d8) force damage
The Dragons weapon changes to a fire turret
+10 to hit, Range 120ft, One Target, Hit: 2d4 fire damage
5 Each extended claw makes the following melee weapon attack: +5 to hit, reach 25 ft., one target. Hit: 7 (2d6) bludgeoning damage. can only be used once per turn Each extended claw makes the following melee weapon attack: +3 to hit, reach 25 ft., one target. Hit: The target is grappled (escape DC 15).
6 The apparatus walks, swims or flies forward. The apparatus walks, swims or flies backward.
7 The dragon opens its mouth and prepares its weapon The dragon closes its mouth and disables its weapon
8 Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. The light turns off.
9 The dragon takes prepares to take flight The dragon finds a subtitle place to land and does so.
10 The entrance unseals and opens. The entrance closes and seals.

 

Notes: Utility, Exploration, Combat

Previous Versions

Name Date Modified Views Adds Version Actions
11/13/2021 1:11:47 PM
20
2
--
Coming Soon
11/27/2021 12:00:00 PM
10
0
--
Coming Soon

Item Tags: Utility Exploration Combat

thechazzman

Comments

Posts Quoted:
Reply
Clear All Quotes