Wondrous Item, legendary (requires attunement by a Must get a level in the sorcerer class of wild magic)

This floating magical orb was created by Quinn Subtlestitch. A tabaxi wizard that believed an automatic spell casting system would be a better alternative to using books...it did not go into his favor.

This Orb that Quinn calls T.C. (trusted companion), is unable to be destroyed by any form of magical or physical means. It can be banished but it will quickly return using high level magic. To stop it from working, a 9th level cast of dispel magic will deactivate the device for the duration of the spell.

The A.M.C. is a very volitial piece of equipment so when you use it to cast a spell (aside from cantrips), You must roll dc 1 save to see if the spell is wild. If you succeed, the spell is cast but the dc for the next save goes up by 1.

 

With the orb, you are able to cast identify at will. Once cast however, The dc for you casting wild magic goes up by 1. 

If the dc for wild magic reaches 15 or higher, The A.M.C. becomes critically overheated and needs to release the stored wild magic. If chosen to, the caster of the A.M.C. may use it's release function. If used, the orb releases the energy using the fireball spell centered on the caster at the highest level available. The spell slot is not consumed and the caster automatically saves for the fireball damage. 

When using the A.M.C., you gain the spell Copy and Paste.

Notes: Must get a level in the sorcerer class of wild magic

jackattack200102

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