You have a +2 bonus to attack and damage rolls made with this magic weapon.
When you roll a 19 with this rifle to hit a fiend, undead, or aberration it is considered a critical hit and deals an additional 1d6 radiant damage.
When you roll a 19 to hit Anything other than a fiend undead or aberration it is still considered a critical hit but does not gain the added 1d6 radiant damage.
If you roll a 3 to hit the rifle jams and you must use a bonus action to clear the jam
If you rolls a 1 to hit the rifle misfires and you must spend the rest of your turn to fix the rifle
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Radiant, Damage: Poison, Damage: Fire, Damage: Radiant, Spend some time learning the mechanisms of this beautiful rifle (1 action), Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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