This ancient whistle is made from a misshapen skull of an elven child and has a crude mouthpiece mounted on the rear part of the crown.
You can use an action to blow the whistle. Any creature within 30 feet of you that hears this whistle must make a DC 13 Wisdom saving throw or be frightened for 1 minute. While frightened, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. If the saving throw fails by 5 or more, the target becomes stunned for the same duration. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. A creature that covers its ears before the whistle is blown, will have advantage on the saving throw. Once this whistle has been used in this way, it can't be used again until the next dawn.
"It sounded like everyone I had ever loved was screaming in total agony in unison. At that moment I couldn't remember what it meant to be happy and all I could think to do was run. I saw men clawing out their own eyes out and tearing their robes. I couldn't remember how I survived I just remember waking up and pushing the rotting corpses off I had taken refuge under." - Anonymous Survivor.
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