This blue shard of arcane and artificial construction is often used in the major conflicts of the world. It resembles a jagged crystal stick 1 foot long, which emits a soft blue glow.
Its uses do not lie in dealing immense destruction to the enemies, instead they lie in undermining the magical resources of enemy casters, by cutting them off the magical energies of the world. When planted upon a solid surface, a single shard alone generates a 300 feet distortion in the magical energies of the world, which prevents any caster inside this area to recover any spell slot, whether it be by a short or long rest.
By magically linking 3 or more shards together ( it can be done by using a spell slot equal to the number of linked shards for each addition, up to a maximum of 7 ) the distortion can extend to a maximum area of 4 square miles, depending on the disposition of the shards; the destruction of one or more shards causes the initial area to reduce to the new area defined by the remaining shards, untill only two remain, which then return to behave as single shards.
Each Anti-recovering shard has an AC of 15 and 15 HP, they can be found by magical means. If they are disposed into an array then the distortion in the area can be seen by using a Detect magic spell.
Usually they are used during seiges, or when the enemy is forced to stay in the same location for a long time. In these cases the opposing forces would often establish small units with the sole purpose of hiding, or finding, the shards.
Notes: enchantment
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