You have a +3 bonus to attack and damage rolls made with this magic weapon.
When attuned to this weapon, you also gain the following benefits:
- This weapon deals an extra 1d8 Necrotic Damage to any target it hits.
- You are resistant to Necrotic Damage.
- Whenever you deal a final blow to a creature (or knock unconscious), you regain 1d8 health. This can only trigger once per creature.
You can use an action to spray a noxious acid in a 40ft cone. Each creature caught in it must make a constitution saving throw. A creature is poisoned for 1 minute and takes 4d8 poison damage on a failed save, or half as much damage and no additional effects on a successful one. You can use this only once per long rest.
If the wielder has at least 3 levels in the Blood Hunter class, it also gains the following benefit:
- Whenever you activate a Crimson Rite with this weapon, you can learn the following attributes about one target that you can see: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Poison, Resistance: Necrotic, Poisoned, Damage, Combat, Finesse, Reach, Slow
Comments