Ripped off the hull of a pixie pirate ship, this enchanted anchor has the destructive power of ten tons of steel and the portability of a pocketwatch. In order to attune to this weapon, must have a strength score of 20 or above. It resembles a small replica of an anchor attached to 15ft of miniature chain when not being used. When a command word designated by the user is spoken, the chain grows to normal size, and the anchor can be thrown as an attack. When the anchor gets close to the target, it expands to its full size and deals 2d6 bludgeoning damage plus proficiency modifiers to the target. The chain can also be swung, with Athletics Check DC 25, to deal 1d12 piercing damage plus proficiency modifiers to all creatures in 15-foot radius from the wielder.
Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Weapon Name - Ankhar, Requires Attunement - True, Attunement Description - by a barbarian or fighter, Sap
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