These bracers give +10 to AC. You can place any thrown weapon into one of the bracers and it will be magically fired from them. You can have up to 12 ammunition types stored in the bracers at any time. These attacks are magically charged, and cannot miss unless a magical effect states otherwise. The bracers do take up ammunition, but the ammunition fired cannot be lost or destroyed.
- You can now fire up to 6 shots from each of the bracers per bonus action, and each shot can be of a different ammunition type. Each shot that is fired by these bracers deals an additional 10d6 explosive/force damage on contact.
- You can expend an action to have each of the bracers fire four shots, that deals double the normally allocated damage dice, and also deal an additional 12d6 explosive/force damage.
Notes: Bonus: Armor Class
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