A rough-edged obsidian ring linked to a chain of pinkish-black beads. The sight of the amulet makes one feel as if they've seen it recently, but they're not sure where...
While wearing the attuned Amulet, it allows you to spend an action to cause up to 10 creatures in a 20ft sphere (centered on yourself) to repeat thier previous action or act a similar one. Targets must take a 12 Wisdom Saving throw, on succession, they ignore the amulets ability.
Actions and Circumstances:
Attack: If a creature's last action was an attack, they repeat the attack on the same target, if the target is slayed or vacated, then the creature attacks a similar target, or simply any target.
Spells: If possible, the creature casts previous spell. If the previous spell is unavailible, the creature casts a spell of the same Scool of magic as the previous spell.
Actions: If a creature uses a mobility action, such as Dash, they repeat said action. If they use a specific action such as Hide or Use Item, they either undo thier action, such as exiting a hiding spot, or they use a similar/different item, such as using a potion, then a bag.
Dice Rolls: If a creature had to roll a Dice for thier previous action, then simply repeat the action with the same number from the previous roll.
Some creatures might remain unaffected due to certain actions being unavailible, such as a weapon breaking, target being slain, expending all spell slots, or dying.
The Amulets ablility regains 1d4 uses per dawn. (Caps at 4 uses)
Notes: spending 1 hour repeating the same action over and over, such as reading the same page of a book, attacking a single target dummy, singing the same verse of a song, e.t.c., Control, Utility, Necklace, Jewelry
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