Armor (plate), very rare (requires attunement by a Attunement required by a great inventor)

When you are attuned to this armor you have resistance to all magical damage, and when hit with a damaging spell the runes on the armor start glowing a bright blue. On the next melee attack after being hit you blast 2d6 of the spells type of damage into the attack damage. increasing to 4d6 at 8th level, 6d6 at 12th level And 8d6 at 17th level, 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Damage: Melee Weapon Attacks, Attunement required by a great inventor, Damage, Str. 15 Required, Stealth Disadvantage

Item Tags: Damage

yeetyeetyeec137

Comments

Posts Quoted:
Reply
Clear All Quotes