You have a +1 bonus to attack and damage rolls made with this magic weapon. Can be fired 50 times before needing to be reloaded.
Boon of The Graced. If you are of the Lawful Good alignment, this hand cannon deals an extra 1d12 of radiant damage to any undead.
Boon of The Fallen. If you are of the Lawful Evil alignment, this hand cannon deals an extra 1d12 of force damage to any celestial.
This large hand cannon is a good choice amongst adventurers who need an effective way to protect themselves, especially from undead threats.
Its substantial weight makes it fairly easy to handle. It packs a big bunch with a nice accuracy.
This particular pistol comes with an expensive metal grip, with metalwork decorations and an expensive metal barrel.
While the guns default look is a large white hand cannon with a golden trim of vines and roses wrapping round, when wielded by someone of a lawful evil nature, the gun turns black, with a red trim.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Damage: Force, a character with the "Lawful" allignment., Damage, Combat, Range, Ammunition (Firearms), Reload, Vex
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