The greataxe known as Axt des Eiskönigss was the weapon of Werner Heidrich, the first king of Gefrorene. He proved himself as a champion and a leader in the war against the kraken Zhuivh'dhru. He was a true warrior poet, creating a new kingdom from the ruins. He guided and protected his people while they began to rebuild from what little was left. Even in death, Werner’s desire to protect and serve his people remained strong. With the primordial magic that made him a Storm Herald of the sea and tundra, he bound part of his soul to his greataxe. Should his wisdom and might ever be needed again, the axe can be claimed from the temple where it rests. Should one worthy enough to bear the mighty weapon, it shall grant them Werner's power and might.
The greataxe is an ornate bardiche. The head is made of a steel with an icy blue tint, it has a textured that makes it appear to be frosted over, and intricate patterns of flowing waves are engraved into the metal. The handle is constructed of polished whale bone with a silver inlay winding along its length. The bottom end of the handle is carved to resemble the head of a white dragon, its eyes are embedded opals the silver inlay swoops into the horns.
Finding Axt des Eiskönigs
The axe rests in a temple located on the island of Kroneninsel. It was once the lair of the white dragon subjugated by Werner, Gefrorener’tod, later rebuilt in the architectural style of the Many Islands Kingdom. Getting there is a challenge of its own, as the temple lies in the most hostile and untamed stretch of wilderness that Gefrorene has to offer. Without flight, the entrance is nearly impossible to reach. The grand entrance is magically sealed, bound by primordial magic, and can only be opened from the outside by the breath of mature white dragon. Once inside, you must navigate a maze of challenges meant to test your might, your cunning, and your resolve. Upon reaching the axe, you must prove to it that you are of honorable intention. Should the dragon abandon you or otherwise fail to open the door for your exit, you will be remain trapped inside.
Sentience
Axt des Eiskönigss is a sentient chaotic good weapon weapon with an intelligence of 14, a wisdom of 19, and a charisma of 16. It has hearing and darkvision out to a range of 60 feet and can see into both the ethereal and material plane within that range. It loses these senses when Werner's soul is outside of the axe.
The axe can communicate with its wielder by manifesting the soul of Werner Heidrich. He takes the form of an eidolon but cannot use the Sacred Animation feature, looking as he did near the end of his long life. Werner may use his action to leave the axe by appearing in an unoccupied space within 60 feet, and he may use an action to disappear back into the axe. Should the axe move more than 60 feet away from him or if he is reduced to 0 hit points, he simply disappears back into the axe. He exists in the ethereal plane, but can see into the material plane within the range of his darkvision. You, along with any other creature who can see into the ethereal plane, are able to converse with him.
Furthermore, the axe may choose to withhold its powers at its own discretion or even break its own attunement altogether.
Personality
Werner's soul, and by extension Axt des Eiskönigs, seeks to protect and serve the people of Gefrorene. However, it will not turn a blind eye should others be in need, unless they are acting against the best interests of Gefrorene and its people. He takes great pride in his kingdom, its people, and their accomplishments.
While Werner was once a great warrior poet who lived a life of glory, he has accepted that his time is over. He does not carry any desire to take credit for the actions of his wielder. His purpose is that of an advisor, a protector, and a mentor. He has the demeanor of a stern, but fair, father figure who is always willing to share his life experience.
Magic Weapon
Axt des Eiskönigss is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. The axe also functions as a pair of boots of the winterlands, a cloak of the manta ray, a decanter of endless water, a frost brand, and a sword of sharpness.
Random Properties
The axe has the following randomly determined properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 2 minor detrimental properties
King of Dragons
While you are attuned to the axe, you and the dragon gain the following benefits:
- The dragon gains the benefits of the saddle of the cavalier for you. Additionally, its obedience to you can no longer be broken, nor can it willingly pursue any action that would result in its freedom.
- When you and the dragon are on the same plane of existence, you can communicate with each other telepathically. Additionally, as an action, you can see through the dragon eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the dragon has. During this time, you are deaf and blind with regard to your own senses.
- The axe functions as a dragon slayer, and you cannot be [Tooltip Not Found] by anything that would take extra damage from this feature.
Conjure Air or Water Elemental
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning your choice of either an air elemental or a water elemental. You can’t use this property again until the next dawn.
Storm Bringer
If you are holding the axe, you can use your action to cast the control weather spell from it, though the temperature must remain in colder half of listed options. You can’t use this property again until 3 days have passed.
Curse
The souls of you and the dragon become intrinsically linked, if one of you dies, the other dies as well. The curse remains even if the attunement ends, but it can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to destroy the nation of Gefrorene. The axe will always find its way back to the temple until the last of its citizens are dead, the islands sink into the ocean, and its way of life is completely forgotten. On the day that Gefrorene is truly gone, the axe will lose its magical properties.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Resistance: Cold, Bonus: Speed (Swimming), Resistance: Fire, Damage: Cold, Immunity: Frightened, Damage: Slashing, Creature who has earned the obedience of an Adult or Ancient White Dragon, Damage, Buff, Debuff, Combat, Cursed, Heavy, Two-Handed, Cleave
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/3/2021 3:00:40 AM
|
2
|
0
|
--
|
Coming Soon
|
|
|
12/3/2021 3:05:01 AM
|
1
|
0
|
--
|
Coming Soon
|
|
|
12/3/2021 3:07:57 AM
|
4
|
0
|
fixed grammar
|
Coming Soon
|
|
|
12/3/2021 3:30:07 AM
|
9
|
0
|
hopefully final fixed grammar
|
Coming Soon
|
Comments