Potion, varies

Barmyl's Infernal Bourbon AKA "Barry's Bourbon"

This special brew was made specifically to help forget things that one might want to forget. Barmyl has been working on creating a fiery whiskey with a  mash bill of red dwarvish corn mash and fine tiefling rye and barley. The drink is brought out for special occasions where the next day is not important and should be regarded as a chaotic entity.

 Consult the effects table for how the night progresses if you play the optional drinking game. 

 

Barmyl's Infernal Bourbon  
 
    AKA "Barry's Bourbon"  
  Save On Fail  
1st Shot Charisma Save DC 10 Temporary -1 to all stats  
2nd Shot Intelligence Save DC 11 Temporary -2 to all stats  
3rd Shot Wisdom Save DC 12 1d4 Psychic damage and you must finish the drinking game  
4th Shot Dexterity Save DC 13 Trip on your way to relieve yourself and take 1d6 bludgeoning damage  
5th Shot Strength Save DC 14 Your legs buckle. Take 1d6 bludgeoning damage and you are prone unless in a chair.  
6th Shot Constitution Save DC 15 Unconcious until morning Roll a D100 and consult the effects table  
"01-33" "34-66" "67-99" "100"
Appear in a random place in the morning on the same plane of existence Appear within a random place in the same region as your bed Wake up safe in your bed Wake up safe in your bed with something nice
JoeHammersmith

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