Grants +1 to Charisma checks and saving throws.
You may use charisma to maintain concentration on the Hex spell if damage is taken while concentrating.
If you begin to concentrate on another spell while concentrating on Hex, you may make a DC 18 Charisma save to simultaneously maintain concentration on Hex until the start of your next turn. On a fail, you lose concentration on the spell of your choice (between Hex and the new spell).
At the start of each turn after you begin maintaining concentration on another spell while simultaneously concentrating on Hex, you must make a DC 19 saving throw in order to maintain concentration on both spells. This DC increases by 1 for every subsequent turn until concentration is lost on one spell, at which point the DC is reset. On a fail, you lose concentration on the spell of your choice (between Hex and the new spell).
Requires Attunement, unless the wielder has a Charisma score of 18 or higher (in which case, the wielder may use the amulet as if attuned without expending an attunement slot).
Notes: Bonus: Charisma Ability Checks, Bonus: Charisma Saving Throws
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