This weapon is made of finely crafted mithral, with runes carved into it; there is no bowstring, but when an arrow is notched, a thread of lightning forms in place of where a bowstring would be. Banamadr was forged by a Dwarven blacksmith and worshipper of Moradin for her sworn sister, a paladin of Kord. As such, Banamdr is considered a vestige of of both Kord and Moradin, and its' wielders have been known to hear the voices of both gods speaking to them.
Banamadr is a shapeshifting weapon, adapting to the form of the favored weapon of the current wielder. This iteration is a longbow. Banamadr is considered a +3 magical weapon in its' exhalted state.
In its' Exhalted state, Banamadr has a maximum of fifteen charges. One charge can be expended to cast Thunderwave, three can be expended to cast Lightning Bolt, or six can be expended to cast Chain Lightning; additional charges can be used to cast the spell at a higher level (one additional charge per spell level). The weapon regains [roll]3d4+3[/roll] charges at dawn. The spell uses your spell save DC and spell attack bonus.
In addition, once exhalted, the wielder becomes immune to Thunder and Lightning damage.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Immunity: Thunder, Immunity: Lightning, spellcaster, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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8/21/2021 4:22:43 AM
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3
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1
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1.0
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12/3/2021 4:38:31 AM
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5
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2
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2.0
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Coming Soon
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