Created for my campaign. A Warhammer forged by the Goblinoids on Khorvaire for their battles with the Daelkyr during their invasion of Eberron while the Goblinoid Empires reigned.
Aberration Bane: +1 to attack against Aberrations, and +2d6 weapon damage (counted as Magic for purposes of Damage Resistance)
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Strength Attacks, Damage: Melee Weapon Attacks, Requires a short rest with the Warhammer to attune to it., Bane, Versatile, Push







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