This javelin is a magic weapon. When you hurl, and speak the command word, a charge is used, transforming it into a bolt of fire. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin, if a charge was used, add 4d6 fire damage, and you can use a reaction to summon it back within a minute after your attack.
The Javelin regains 1d4/2 charges daily at dawn, If out of charges, the Javelin still counts as a magic weapon.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Fire, follower of Alarax, Damage, Combat, Thrown, Slow
Previous Versions
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12/5/2021 8:44:48 PM
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Coming Soon
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