Weapon (spear), artifact (requires attunement by a By a Oath of Vengeance Paladin)

A obsidian spear that radiates a cold heat until the time come for it to become a raging inferno the word '"Cremate" is engraved on the shaft

Burning Vengeance: This spear is empowered by the need of retribution and grants a +3 to all attack and damage rolls, when you hit with an attack using it, the target takes an extra 3d6 fire damage. 

Azure hell: When you take damage from another creature you can use your reaction to deal 2d6 fire damage (Recharge 2)

Intense flame: when attuned to the spear you wreath yourself in blue flames giving resistance to fire and cold 

Sapphire Blaze: The spear sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Spells. The spear has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: Fire bolt, (free) Burning hands (1 charge) Melf’s minute meteors (3 charges) Flame strike (5 charges)The spear regains 1d6+4 expended charges daily at dawn. The spear is used as the spell casting focus and all fire based spell are blue.  

Destroying the spear: The only way known to destroy this spear is to take it to plane of fire where it was forged and leave it undisturbed for 3 days and 4 night in which the spear with bust into a blue flame and melt away.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Fire, Bonus: Magic, Resistance: Fire, Resistance: Cold, By a Oath of Vengeance Paladin, Thrown, Versatile, Sap

Godric97

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