Armor (hide), uncommon (requires attunement)

A shimmering cowl of frost and iridescent light extend from this hide armour.  The aurora shifts to absorb incoming damage, increasing the swirl of light and snow around the user.  

This armour has three charges that recharge after a long rest.  

You can expend a charge to gain 2d6 temporary hit points.  While these temporary hit points are active, you have resistance to cold and radiant damage.

In addition, you can also expend charges to cast spells from the aurora.  If the spell requires a DC, it is DC 13.
The spells are:
Color Spray (1 charge)
Mirror Image (1 charge)
Faerie Fire (1 charge)

This crude armor consists of thick furs and pelts.

Kierantier1

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