Weapon (shotgun), rare (requires attunement by a humanoid)

Death is nothing more than eternal sleep.

 

This firearm weapon is fashioned from melted and reforged soul coins (soul coin) and traced with veins of ectoplasmic glow that shed dim light in a 5-foot-radius. Any living being that touches the item with flesh, may feel the crawling metal, and must make a Wisdom Saving Throw against DC 13 or suffer 1d6 psychic damage each round until magically healed, restored, aided with a Remove Curse spell, or dead.

Indiscriminate Blast. Any creatures adjacent to the target within 5ft must make a Dexterity Saving Throw or take half damage.

Empowered Boom (2 charges). The blast has extra concussive power. Any damaged targets must make an additional Athletics or Acrobatics check against the damage taken +10 or be knocked prone. 

Soul Steal. Any humanoid killed by an attack made with this weapon has its soul funneled into the Shadowfell where its soul wanders the gloomscape as a ghost with visible shotgun damage.

Favored Enemy. Against the favored enemy, elves who have committed an act of evil within the past 24 hours, the arcane shotgun deals an additional 1d12 psychic damage.

Eldritch Ammunition. The Arcane shotgun is capable of 12 blasts before it may recharge at the beginning of each night.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Replace Damage Type: Necrotic, Favored Enemy: Elves, Ignore Weapon Property: Two-Handed, humanoid, Damage, Combat, Cursed, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Item Tags: Damage Combat Cursed

OldManPsychic

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