Wondrous Item, very rare (requires attunement)

This shimmering green symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to ooze symbiote, you have resistance to poison and acid damage. You also gain +1 to AC.

Amorphous. As an action, you can you can mentally command symbiote to make your body assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it.

Notes: Resistance: Acid, Resistance: Poison, Bonus: Armor Class, Buff, Utility

Item Tags: Buff Utility

evilbeardedman

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