Weapon (longsword), uncommon (requires attunement by a Requires Atunement)

A steel longsword of a polished silver hue. The pommel is a tear-drop shape that connects to a deep blue leather wrapped grip. The hilt is a straight bar of silver steel that ends in smaller tear drops on each side. The center of the cross-guard houses a small azurite. The blade extends nearly 3ft, with a central fuller 2ft long and with two smaller fullers on each side for about 8 inches. The blade itself has a notable tapered look ending in a thinner point. The sword was forged by Olda Aranore, and bears her symbol on the base of the pommel. The blade was forged with moonlight magic and quenched in holy water.

Abilities: The Azurite Longsword is a magical longsword. As a bonus action, you may speak a command word, which ignites the blade, which then glows with a soft silver light, providing dim light in 20ft. Once ignited, the sword deals 1d8 (1d10) radiant damage, instead of the normal slashing damage. Once per long rest, when ignited, as an action, the wielder may slash the air in front of them causing the light of the blade to strike out in a crescent at a target they can see within 20ft. The target must make a DC 14 Dexterity saving throw or take 2d8 radiant damage, taking half on a successful save. The sword must then be reignited.

Any creature that is a lycanthrope that is struck by the blade must make a DC 14 constitution save or be reverted to human form.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Requires Atunement, Versatile, Sap

Skempka

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