Angel of Death
Magical Ring
The ring "Angel of Death" when equipped gives its user a certain number of spell slots per level as the wearer grows in level. With those spell slots the user can use any number of the select spells only once per long rest.
level 1-4 - (3)
level 5-8 - (5)
level 9-12 - (7)
level 13-16 - (9)
level 17-20 - (11)
Spells to cast:
- Complete darkness
- single target
- range 60ft
- Wisdom saving throw of 14
- you must have line of sight and in a diameter of 60 feet. Utter darkness causes the target to lose all sight, the target then rolls a Wisdom saving throw of 14 or higher. On a failed saving throw roll a d4, the target loses that many turns.
- Marionette
- single target
- range 60ft
- Wisdom saving throw of 14
- when marionette is cast your magic power infuses with their blood putting them under your control. Target must make a wisdom saving throw of 14 or higher, if this is a fail caster rolls a d4 this will determine how many turns you control them.
- Bard master
- self, target, or players
- in listening range
- when Bard master is cast a magical power infused with the power of the dragons fills your instrument and bursts forth giving the casters choice target bardic inspiration. The caster then rolls a 1d4 and the total is how many turns it lasts. On that players turn if they have bardic inspiration from this spell the caster rolls a d6 and the target rolls a d4 halved then adds that to the attack roll.
-implosion
- target or players
- range 160ft
- Wisdom Saving throw 17
- when implosion is cast you fill your target will a fire that burns hotter and faster than any dragons. The target must roll a saving throw of 17 or higher. On a failed throw the target takes 5d20 of damage exploding. Any player within a 20ft radius must make a Dex saving throw of 15 or higher. On a failed save the players in range take 8d6 damage.
- Invisibility
- self, target, or players
- range touch
- duration 1hr
- When invisibility is cast, the caster and its targets become fully invisible.
-Mass Heal
- self, target, players
- range: 160ft
- When mass heal is cast all players within range roll a d20 using the casters charisma modifier
- Intrigued audience
- target, players
- range 160ft cone
- charisma saving throw 16
- duration; 1hr
- when intrigued audience is cast, you put all eyes on you as the players are entranced by the beautiful music you are playing. The longer the players listens the more damage it can do. a player who is under the trance of intrigued audience must make a charisma saving throw of 16 against the caster with disadvantage. The first turn the target or targets are under this spell they take 1d4 damage, the next turn they are under this spell they take 2d4. Every turn they are under this spell the target takes the turn number and a d4 damage.
- Elvish Revenge
- elves only
- range 60ft
- When Elvish revenge is cast on an a creature with elvish blood, that player may rain down a hoard of fiery arrows upon their enemies in a 20ft diameter. Anyone in this diameter must make a DEX saving throw of 15. On a failed throw that person takes 5d10 damage and halved on a saving throw.
- Million Lasers
- must be paired with a knight
- range; 600ft
- dex saving throw of 16
- when cast you must cast it on a knight. From the knights position a million lasers exude from his position and anyone in a 600ft diameter must make a DC16 saving throw. Anyone who fails this throw will be downed instantly.
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