Potion, uncommon

(Baron's Brew refers to the liquid that is consumed, not a container with the liquid already inside) Baron's Brew is a line of rum founded and created by Baron Samedi, and Baron's Brew is found primarily in taverns or bars. Baron's Brew has 4 different variants, and although it is identified as a type of alcohol, it is actually a potion in disguise, as it can grant different buffs depending on the variant of Baron's Brew. Such buffs include a healing effect, strength boost, or dexterity boost, or a cleansing effect. Baron's Brew is a desirable potion for the effects that it can grant, however, Baron's Brew is as much risk as it is reward. If you get a bad batch of Baron's Brew, then you may be damaged, lose some strength or dexterity, become extremely exhausted, and there have been instances of people just passing out on the spot. So, be cautions of when you choose to drink this.

in order to regain your charges, you must refill any container that can carry at least 1 pint of liquid. 1 pint is the equivalent of 1 charge. There can be as many charges as the amount of pints that the container can hold. 1 pint costs 2,000 gold pieces

However random Baron's Brew may be, there is a way around the randomness of this concoction. An example is if you take the first drink from a container that holds 5 pints of Baron's Brew and you consume 1 pint of it, the rest of the liquid within the container is bound to have the same effect as that first pint. While Baron Samedi was experimenting with his brew, he decided to add 1 pint of Baron's Brew that had a healing effect and 1 pint that had a strength effect, and it came out to be a completely different effect. So when you mix and match effects, you must roll again to determine the new effect of the Baron's Brew.

You will use a d4 to determine the status effect of your current batch of Baron's Brew, and you will use a d20 when determining whether it is a buff or debuff. (view modifiers and conditions for info on rolls)
d4 status effect rolls:
1 = cleanse/exhaustion
2 = heal/damage
3 = strength advantage/disadvantage
4 = dexterity advantage/disadvantage
d20 rolls:
1-3 = unconscious
4-9 = debuff
10 = no effect
11-20 = buff

If you rolled a 1 when selecting your status effect, and you rolled above a 10 when determining if it is a buff or debuff, the status effect is a buff. You cleanse yourself of any blindness, deafness, paralysis, and poison, and decrease exhaustion by 1 level.

If you rolled a 1 when selecting your status effect, and you rolled between 4 and 9 when determining if it is a buff or debuff, the status effect is a debuff. You become intoxicated, which inflicts tier 3 exhaustion on you until you take a short or long rest. If you were below tier 3 exhaustion before drinking this, this takes priority over your initial exhaustion until you take a short or long rest. If you are already above tier 3 exhaustion before drinking this, your previous exhaustion level takes priority over this effect.

If you rolled a 2 when selecting your status effect, and you rolled above a 10 when determining if it is a buff or debuff, the status effect is a buff. You gain a healing effect, heal 8d4+12 hp.

If you rolled a 2 when selecting your status effect, and you rolled between 4 and 9 when determining if it is a buff or debuff, the status effect is a debuff. Take 8d4+12 damage

If you rolled a 3 when selecting your status effect, and you rolled above a 10 when determining if it is a buff or debuff, the status effect is a buff. You gain advantage on strength ability, attack, or saving checks for 3 hours

If you rolled a 3 when selecting your status effect, and you rolled between 4 and 9 when determining if it is a buff or debuff, the status effect is a debuff. You now have disadvantage on strength ability, attack, or saving throws for the next 3 hours

If you rolled a 4 when selecting your status effect, and you rolled above a 10 when determining if it is a buff or debuff, the status effect is a buff. You gain advantage on dexterity ability, attack, or saving checks for 3 hours

If you rolled a 4 when selecting your status effect, and you rolled between 4 and 9 when determining if it is a buff or debuff, the status effect is a debuff. You now have disadvantage on dexterity ability, attack, or saving throws for the next 3 hours

If you rolled any number when selecting your status effect, and you rolled between 1 and 3 when determining if it is a buff or debuff, you will not gain a buff or a debuff, but you will instead pass out. 3 = 10 minutes, 2 = 1 hour, 1 = 1-4 hours (roll 1d4 to determine)

If you rolled any number when selecting your status effect, and you rolled a 10 when determining if it is a buff or debuff, nothing happens.

Notes: Healing, Damage, Buff, Debuff, Consumable

Previous Versions

Name Date Modified Views Adds Version Actions
12/12/2021 4:30:23 AM
3
1
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Coming Soon

Item Tags: Healing Damage Buff Debuff Consumable

Tiger7020

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