Weapon (javelin), uncommon (requires attunement)

Damage. 1d6+1 Piercing
Range. 30/120

Athorean Iron. You gain a +1 bonus to attack rolls you make with this weapon.

Weakening Wound. When you critically hit a creature with this weapon, all weapon attacks made against that creature until the start of your next turn have advantage. Alternatively, you may speak a command word after you have successfully hit a creature with this weapon to cause the same effect to happen. You can do so once per long rest. When you use the command word, the effect cannot again until you finish a long rest.

Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Thrown, Slow

Item Tags: Damage Combat

NoirKaze

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