Weapon (shortsword), uncommon (requires attunement)

You can activate the blade when you roll initiative, or as a bonus action on your turn. roll 1d10. The short sword does the damage type associated with what is rolled. On a 10, roll 2d8 on the table. The sword now does damage equal to 2d6, each d6 doing one of the damage types that you rolled.

1 = poison,2 = acid,3 = cold,4 = fire,5 = lightning,6 = necrotic,7 = radiant,8 = psychic,9 = force.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Vex

Item Tags: Damage Combat

ForTheGenerator

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