Weapon (dagger), legendary (requires attunement by a by an assassin rogue)

The Assassin's Blade is an ancient relic passed down from parent to child. The blade embraces the ways of the assassin to the max.

An Assassin's Blade won't serve anyone it regards as craven, erratic, corrupt, or at odds with preserving and protecting the tradition of the assassins. If the blade rejects you, you make ability checks, saving throws, and attack rolls with disadvantage for 24 hours. If the blade accepts you, you become attuned to it and you can never be disarmed of it so long as you are attuned to it.

You gain a +3 bonus to attack and damage rolls with the blade.

The blade had 7 charges. While wielding the blade, you can expend one charge to transform the dagger into a new blade form. For 1 minute, or until your concentration is broken (as if you were concentrating on a spell), the sword becomes a martial melee weapon you are proficient with which has the finesse, light, and thrown properties (range 20/60). On a hit, the transformed blade deals 2d12 slashing damage. This damage can't be prevented or reduced in any way. The blade regains 1d6 +1 expended charges daily at dawn.

Sentience. An Assassin's Blade is a sentient lawful neutral weapon with an Intelligence score of 14, a Wisdom score of 12, and a Charisma score of 16. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common and Undercommon. In addition, it can communicate telepathically with its wielder. It's voice is serious and echoing. While you are attuned to it, the Assassin's Blade also understands every language you know.

Personality. The Assassin's Blade's purpose is to protect and preserve the tradition of assassin's. Loyalty, courage, selflessness, and understanding of the world around are all part of the weapon's purpose.

The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner, the bond lasts until the owner commits wrong to the weapon's purpose.

The Assassin's Blade believes so hard in protecting the ways of the assassin that if the owner protects something else, a conflict between it and its wielder will occur at the next sunset.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: by an assassin rogue, Combat, Finesse, Light, Thrown, Nick

Item Tags: Combat

Ardreth_Chaeydark

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