You gain a +1 bonus to attack and damage rolls made with this magic weapon. Against Aberrations, the blade is a +2 magical weapon.
When you attack a creature with this blade and roll a critical hit, a rift between realms is created and the creature must make a Strength Saving Throw or be cast into the void.
If the creature is an Aberration, it is returned to it's native realm. If it's a non-aberration, it takes 3d8 Psychic Damage.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Ignore Weapon Property: Two-Handed, Bonus: Magic, Favored Enemy: Aberrations, Damage, Combat, Heavy, Two-Handed, Graze
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