This weapon was crafted by the weapons smiths of Silvay this strange weapons hums with magick energy it isnt a very eligant weapon in design but in action this weapon is beautiful in motion the action has a very possitve metalic slide sound to it and with each trigger pull a soft magical push is heard.
Misfire : On an attack roll if a 1 is rolled the weapon has not only missed but also considered a misfire and now requires the user is to take it's next action to clear the weapon before it is able to fire again, note if the user has a firearms proficiency they can choose to use their bouns action to clear the weapon.
Loud : Firearms are loud if you fire the weapon from hiding, then you have a disadvantage on ability checks to remain hidden or move silently while other creatures have an advantage on Wisdom (Perception) checks to see and hear you.
Ammuntion : This weapon only accepts condensed arcane crystals as ammuntion the weapon holds 6 within it's cylinder. Each crystal has it's own magical effect and determines the type of magical damage.
Reloading : When each crystal has been fired from the weapon the user will have to take an action to reload the weapon to full, note if the user has a firearms proficiency they can choose to do this as a bouns action and can also choose to reload early topping the weapon off to full early.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
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