An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. The spellcasting ability of this item is restricted to 2 spells, 3 spells (5th level), 4 spells (9th level), 5 spells (13th level), and unlimited (15th level).
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells the Lyre enables to cast: invisibility, protection from good and evil, animal friendship, entangle, shillelagh, barkskin.
Soothing Sounds. The soothing melody the Lyre creates alloys you to roll 3 additional D8s when you cast the sleep spell while holding this instrument.
Vigor. When you cast the heroism spell while holding this lyre give the target an additional 5 temporary HP.
Notes: bard. While you are attuned to this item you have disadvantage on performence checks using any other musical instrument. While beeing attuned to this you exude an odor of leaves and pine.
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