Armor (plate), very rare (requires attunement)

 There is no strength requirement for this amour or Proficiency requirement  

Antimanic Susceptibility. The armor is  incapacitated while in the area of an Antimanic field. If targeted by dispel Magic the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

While wearing this amour   you can attack with  Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage as a bonus action .

It also increases your strength to 14 if its higher nothing happens 

You have advantage of saving throws for  Restrained Charmed , Parlayed, Petrified effects 

Once you bond with the amour it will not bond with another until your death or in an antimanic field

If the wearier tries to force its removal the armor will attack 

Use animated armor stats   

Animated Armor

Medium construct, unaligned
 
  • Armor Class 18 (Natural Armor)
  • Hit Points 33 (6d8+6)
  • Speed 25 ft.
 
STR  14 (+2)        CON13 (+1)    INT 1 (-5)  WIS 3 (-4)  CHA  1 (-5)
 
 
.Damage Immunities Poison, Psychic

.Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

.Senses Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 6

.Challenge 1 (200 XP)

 
.Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
.False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions


  • Multiattack. The armor makes two melee attacks.
  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) bludgeoning damage.
 
 
 
 
 
 
 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Strength Score, Restrained, Charmed, Petrified, Paralyzed, Str. 15 Required, Stealth Disadvantage

SsinGoldenDragon

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